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AI Insights · Timothy · July 2021

Top 5 Co-op Games on Android in South Africa: Q2 2021

Explore the performance of the top 5 co-op games on Android in South Africa during Q2 2021. From download trends to active user growth, discover how these games fared.

Top 5 Co-op Games on Android in South Africa: Q2 2021

In the second quarter of 2021, the co-op gaming landscape on Android in South Africa saw significant activity. According to data from Sensor Tower, here’s a breakdown of how the top 5 co-op games performed in terms of downloads, revenue, and active users.

Real Racing 3 from ELECTRONIC ARTS showed a steady increase in weekly downloads, starting from approximately 9.3K in late March and peaking at around 14.4K by early June. Weekly revenue fluctuated between $400 and $700, with notable peaks in late March and late May. The game maintained a consistent base of active users, growing from roughly 37.8K to 45.3K over the quarter.

Ludo King® by Gametion saw its weekly downloads rise from around 7.7K to over 10.6K by the end of June. The game’s weekly revenue experienced a peak of $165 in mid-April but generally hovered below $100. Active user numbers increased from about 54.5K in late March to 66.4K by the end of the quarter, showcasing a strong user base.

Roblox by Roblox Corporation had a significant presence with weekly downloads ranging from 8.5K to 11.8K. The game’s weekly revenue showcased impressive growth, starting at $24K and reaching up to $42.4K by the end of June. Active users consistently increased, from approximately 241.9K to 268.8K, indicating robust engagement.

Craftsman: Building Craft from StarGame12 experienced high variability in weekly downloads, peaking at nearly 17.5K in early May. The game did not generate revenue during this period. Active users rose steadily from around 15.6K to over 40.5K by the end of June, reflecting growing popularity.

Among Us by Innersloth LLC saw its weekly downloads fluctuate, starting at about 10.6K and peaking at around 10.7K by the end of June. The game’s weekly revenue saw a peak of $740 in early April but generally remained below $200. Active users declined from approximately 48K in late March to around 20K by the end of the quarter, indicating a decrease in user engagement.

For more detailed insights into the performance of these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021